![]() “Every successful launch I clipped and at the end of play sessions I would skim through and see if I could figure out any pattern. “I started to figure out all the possible factors that could make this glitch work/fail and tried to just change one of those variables at a time,” Blize told Polygon. Blize needed to tweak the method to get Link flying as high as possible. He studied a glitch of using a Recalled spear to fling Link into the air, but found the method inconsistent. “The process involved a lot of testing and trying to shoot down as much variables as possible,” Blize said. It’s how the community finds things like crouch sprinting or throw sprinting, which lets Link run without losing much stamina, or the Recall launch, a move that uses the Recall ability to launch Link into the air - high enough to reach sky islands.Ī glitch hunter who goes by Blize online used both methods to reverse-engineer and expand on the Recall launch. “What happens when we combine these things individually to see how the game responds?” “There are hundreds of little things you can do in the game,” Wernicke said. The most common way, though, is combining two or more action inputs at the same time and just seeing what happens. Wernicke said there are two common ways that glitch hunters look for exploits: The first is just finding things by accident while playing regularly, or finding and reverse-engineering glitches seen in clips online. Nintendo has patched out a lot of the glitches that worked in Breath of the Wild speedruns (and is quickly patching Tears of the Kingdom), but that knowledge and expertise have been beneficial to the community, which is finding new exploits at a hasty clip. “The process involved a lot of testing and trying to shoot down as much variables as possible” Aside from the new stuff you can do, we didn’t see huge differences in the mechanics, based on what was shown before the game came out.” “The sequel takes place in the same world. ![]() “It was a pretty safe assumption that Tears of the Kingdom was, on a mechanical level, going to be similar to Breath of the Wild,” Wernicke said. He continued breaking records with Breath of the Wild, a game that has been important in understanding what makes Tears of the Kingdom tick. He started speedrunning The Legend of Zelda in 2013 with The Legend of Zelda: The Wind Waker, his focus being 3D Zelda games. He was the first unofficial record holder for the Any% run - finishing the game’s story without meeting a specific threshold for percentage completed - two hours after Tears of the Kingdom was released on May 12, clocking in at roughly 90 minutes. Wernicke is known for his speedruns across the Legend of Zelda franchise. To pull it off, players must perfect a complicated input sequence. Then there’s the fall damage cancellation glitch, which lets speedrunners skip over getting the glider, which saves around six minutes, Wernicke said. Those 30 seconds, combined with other time-saving measures, could mean the difference between breaking a record or not. We are not the same #TOTK /Lg2E59f7Uj- Cryptic In QA May 22, 2023 Speedrunners: "Check out my plank of wood and single apple that can cross Hyrule Field at the speed of sound." ![]() “But over the course of an entire run, all those slight boosts add up to 30 seconds of saved time over the course of an hour-long run.”Ĭontent Creators: "Check out my 30 piece battle setup that requires 300 Zonaite and obliterates everything!" “I know it sounds like, Oh, why would that be too useful if it only gives him a slight boost?” speedrunner Carl Wernicke, who goes by gymnast86 online, told Polygon. ![]() It’s stuff like sprinting without using stamina, which allows Link to travel just a bit quicker, weapon stacking for higher damage, or exploiting Autobuild to fly without building a contraption. Instead, glitch hunters have focused on finding ways to shave off precious seconds from Tears of the Kingdom speedruns. None of the glitches the community has found so far are game-breaking enough to negate the starting sky island tutorial region, or for players to be able to defeat Ganondorf in one hit. ![]() It’s hard to break a game designed around exploits, but the glitch-hunting community has done just that. Nintendo hasn’t made any real “intended” solution for its puzzles, instead creating a sandbox that allows for experimentation and multiple outcomes. It’s built into the game’s new abilities, like Ultrahand and weapon fusing, which let the player make ungodly combinations of things Ascend, which negates ceilings to send Link swimming through stone and the Recall ability that’s helpful for reversing time and mistakes. Tears of the Kingdom, unlike The Legend of Zelda: Breath of the Wild before it, is designed to be exploited the Ascend ability started as a cheat code for developers, after all. ![]()
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